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IHS_EWBIEEE xploreSTRATEGY ANALYTICSIHS_EWB_GF

Global Virtual Currency Market 2014-2018

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出 版 商:Infiniti Research
出版日期:2014/01/24
頁  數:49頁
文件格式:PDF
價  格:
USD 2,000 (Single-User License)
USD 3,000 (Multi-User License)
USD 10,000 (Global-User License)
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TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market.
TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors dominating this space are DeNA Co., Ltd., Facebook Inc., Gree Inc., and Zynga Inc.
Other vendors mentioned in the report are CrowdStar Inc., Electronic Arts Inc., Kabam Inc., King.com, Playdom, Inc., Rovio Entertainment Ltd., Tencent Holdings Ltd., TinyCo., and Wooga GmbH.
Key questions answered in this report:
What will the market size be in 2016/2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Prominent Virtual Currencies
06.1.1 Retail Loyalty Points
06.1.2 Credit Card Points
06.1.3 Air Miles
06.1.4 Game-based Virtual Currency
06.1.5 Peer to Peer Virtual Currency
06.2 Market Size and Forecast
06.2.1 Mobile Virtual Currency Market Size and forecast
06.3 Five Forces Analysis
07. Geographical Segmentation
08. Buying Criteria
09. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Trends and their Impact
15. Vendor Landscape
15.1 Competitive Scenario
15.1.1 Key News
15.1.2 Mergers and Acquisitions
15.2 Major Vendors
15.3 Other Prominent Vendors
16. Key Vendor Analysis
16.1 Facebook Inc.
16.1.1 Business Overview
16.1.2 Key Information
16.1.3 SWOT Analysis
16.2 Zynga Inc.
16.2.1 Business Overview
16.2.2 Key Information
16.2.3 SWOT Analysis
16.3 Gree, Inc.
16.3.1 Business Overview
16.3.2 Business Segmentation
16.3.3 Key Information
16.3.4 SWOT Analysis
16.4 DeNA Co., Ltd.
16.4.1 Business Overview
16.4.2 Business Segmentation
16.4.3 Key Information
16.4.4 SWOT Analysis
17. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Virtual Currency Market 2013-2018 (US$ million)
Exhibit 3: Global Mobile Virtual Currency Market 2013-2018 (US$ million)
Exhibit 4: Mobile Virtual Currency Market as a Segment of Global Virtual Currency Market
Exhibit 5: Geographical Segmentation of Global Virtual Currency Market 2013
Exhibit 6: Business Segmentation: Gree Inc.
Exhibit 7: Revenue Generation for DeNA by Business Segments 2013
Exhibit 8: Business Segmentation: DeNA Co., Ltd.

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