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Over the Top Market - Global Forecast to 2020
The Over The Top (OTT) market is estimated to grow from USD 28.04 Billion in 2015 to USD 62.03 Billion by 2020 with a CAGR of 17.2%. The report on the OTT market considered 2014 as the base year and the forecast period from 2015 to 2020. The report aims at estimating the market size and future growth opportunities of the Over the Top Market across different segments, such as content type, platform, revenue model, deployment models, service type, user-type, vertical, and region. OTT TV is the digital turning point for the TV industry. It affects business models and success factors along all steps of the value chain of the TV industry from content creation to distribution. Over-the-top is used for the delivery of audio, video, and other media over the Internet without the involvement of a multiple-system operator to control or distribute the content. If the user has an active Internet connection on a device, then the OTT content can be delivered on it. In recent times, OTT services are widely used in smartphones, laptops, and tablets.
Major players in the OTT were identified across various regions along with their offerings and distribution channel; regional presence is understood through in-depth discussions. Furthermore, average revenue generated by these companies, segmented on the basis of region, was employed to arrive at the overall Over the Top Market size. This overall market size is used in the top-down procedure to estimate the sizes of other individual markets (applications and services) via percentage splits from secondary and primary research. The entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews of industry leaders, such as CEOs, VPs, directors, and marketing executives for key insights.
All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the market, covered in this research study, have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data is consolidated and added with detailed inputs and analysis from MarketsandMarkets and presented in this report.
The breakdown of profiles of primary is shown in the below figure:
To know about the assumptions considered for the study, download the pdf brochure
OTT comprises OTT application vendors, such as Microsoft Corporation, Google, Inc. Facebook, Inc. Netflix, Yahoo, Inc. and Apple, Inc., among others.
Stakeholders for OTT market are:
- Original Equipment Manufacturers
- OSS/BSS providers
- Platform Developers
- System Design and Development Vendors
- High Level Business Decision Makers
- Cloud Service Providers
- Training and Education Service Providers
- Large Business Enterprises and Network Providers
- Telecom Operators
Target audiences for OTT market are:-
- Market Leaders
- Startup Companies
- Venture Capitalists
- Private Equity groups
- Investment Companies
- Equity Research firms
Scope of the Report:
The Over the Top Market is a broad study of the global market and forecasts the market sizes and trends in the following subsegments.
OTT market size by Content type:
- Voice Over IP
- Text and Images
- Video
OTT market size by Platform:
- Smart Device
- Set Top Box
- Gaming Consoles
- Laptops, Desktops, and Tablets
OTT market size by Deployment:
- Cloud
- On-Premise
OTT market size by Service type:
- Consulting
- Installation and Maintenance
- Training and Support
- Managed Services
OTT market size by Revenue model:
- Subscription
- Procurement
- Rental
- Advertisement
OTT market size by Region:
- North America
- Europe
- Asia Pacific (APAC)
- Middle East and Africa (MEA)
- Latin America
As a part of customization MarketsandMarkets can provide the following details:-
Product Analysis
- Product Matrix, which gives a detailed comparison of product portfolio of each company
Geographic Analysis
- Further breakdown of the North America Over the Top Market into U.S., Mexico, and Canada
- Further breakdown of the Europe OTT market into the U.K., Germany, Spain, and others
- Further breakdown of the APAC OTT market into India, China, Australia, and others
Company Information
- Detailed analysis and profiling of additional market players (Up to 5)
Table of Contents
1 Introduction (Page No. - 17)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders
2 Research Methodology (Page No. - 20)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Content From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Content From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primary Interviews
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Assumptions
3 Executive Summary (Page No. - 29)
4 Premium Insights (Page No. - 36)
4.1 Attractive Market Opportunities in the Over the Top Market
4.2 Market: Top Two Platforms
4.3 Market: Top Three Platforms and Regions
4.4 Global Market Vertical, By Region (2020)
4.5 Global Market, By Region (2015)
4.6 Life Cycle Analysis, By Region, 2015
5 Market Overview (Page No. - 40)
5.1 Introduction
5.2 Evolution
5.3 Market Segmentation
5.3.1 By Content Type
5.3.2 By Platform
5.3.3 By Revenue Model
5.3.4 By Vertical
5.3.5 By Service
5.3.6 By User Type
5.3.7 By Deployment Type
5.3.8 By Region
5.4 Market Dynamics
5.4.1 Drivers
5.4.1.1 Adoption of Device-Based Computing
5.4.1.2 Economical Charges for the Usage of OTT Platforms and Services
5.4.1.3 Increase in Wide Availability of Broadband Infrastructure
5.4.1.4 Personalization of Technology
5.4.1.5 Increase in Requirement for Compliance and Verification
5.4.2 Restraints
5.4.2.1 Difficulty in Adoption of Server-Based Computing
5.4.2.2 Lack of Awareness About the Benefits of OTT
5.4.3 Opportunities
5.4.3.1 New Developments in Technology
5.4.3.2 Opportunity to Partner With Operators
5.4.4 Challenge
5.4.4.1 Massive Competition Among Market Players
5.4.4.2 Sever Impact on the Economy
6 Industry Trends (Page No. - 51)
6.1 Introduction
6.2 Porter’s Five Forces Analysis
6.2.1 Threat of New Entrants
6.2.2 Threat of Substitutes
6.2.3 Bargaining Power of Suppliers
6.2.4 Bargaining Power of Buyers
6.2.5 Intensity of Competitive Rivalry
6.3 Industry Standards and Regulations
6.3.1 Introduction
6.3.2 Gramm-Leach-Bliley Act (GLAB)
6.3.3 Health Insurance Portability and Accountability Act (HIPAA)
6.3.4 Payment Card Industry Content Security Standard (PCI DSS)
6.4 Innovation Spotlight
7 Over the Top Market Analysis, By Content Type (Page No. - 58)
7.1 Introduction
7.2 Voice Over Ip
7.3 Text and Image
7.4 Video
8 Over the Top Market Analysis, By Platform (Page No. - 64)
8.1 Introduction
8.2 Smart Devices
8.3 Laptops,Desktops and Tablets
8.4 Set Top Box
8.5 Gaming Consoles
9 Over the Top Market Analysis, By Deployment Model (Page No. - 72)
9.1 Introduction
9.2 Cloud
9.3 On-Premises
10 Over the Top Market Analysis, By Service Type (Page No. - 77)
10.1 Introduction
10.2 Consulting
10.3 Installation and Maintenance
10.4 Training and Support
10.5 Managed Services
11 Over the Top Market Analysis, By User Type (Page No. - 83)
11.1 Introduction
11.2 Small Office Home Office
11.3 Small and Medium Enterprises (SME)
11.4 Large Enterprises
12 Over the Top Market Analysis, By Revenue Model (Page No. - 88)
12.1 Introduction
12.2 Subscription
12.3 Rental
12.4 Procurement
12.5 Advertisement
13 Over the Top Market Analysis, By Vertical (Page No. - 94)
13.1 Introduction
13.2 Banking, Financial Services, and Insurance (BFSI)
13.3 Media and Entertainment
13.3.1 Filmed Entertainment
13.3.2 Global Digital Marketing
13.4 Healthcare
13.5 IT and Telecommunication
13.6 Retail
13.7 Education
13.8 Government
13.9 Others
14 Geographic Analysis (Page No. - 104)
14.1 Introduction
14.2 North America
14.3 Europe
14.4 Asia-Pacific (Apac)
14.5 Middle East and Africa
14.6 Latin America
15 Competitive Landscape (Page No. - 130)
15.1 Overview
15.2 Competitive Situations and Trends
15.2.1 Mergers and Acquisitions
15.2.2 Agreements, Partnerships, Collaborations, and Business Expansions
15.2.3 New Product Launches
16 Company Profiles (Page No. - 136)
16.1 Introduction
16.2 Akamai Technologies
16.2.1 Business Overview
16.2.2 Products and Services Offered
16.2.3 Recent Developments
16.2.4 MnN View
16.2.4.1 Key Strategies
16.2.4.2 SWOT Analysis
16.3 Apple, Inc.
16.3.1 Business Overview
16.3.2 Products and Services Offered
16.3.3 Recent Developments
16.3.4 MnN View
16.3.4.1 Key Strategies
16.3.4.2 SWOT Analysis
16.4 Facebook, Inc.
16.4.1 Business Overview
16.4.2 Products and Services Offered
16.4.3 Recent Developments
16.4.4 MnN View
16.4.4.1 Key Strategies
16.4.4.2 SWOT Analysis
16.5 Google, Inc.
16.5.1 Business Overview
16.5.2 Products and Services Offered
16.5.3 Recent Devlopments
16.5.4 MnN View
16.5.4.1 Key Strategies
16.5.4.2 SWOT Analysis
16.6 Limelight Networks, Inc.
16.6.1 Business Overview
16.6.2 Products and Services Offered
16.6.3 Recent Developments
16.6.4 MnN View
16.6.4.1 Key Strategies
16.6.4.2 SWOT Analysis
16.7 Microsoft Corporation
16.7.1 Business Overview
16.7.2 Products and Services Offered
16.7.3 Recent Developments
16.7.4 MnN View
16.7.4.1 Key Strategies
16.8 Netflix
16.8.1 Business Overview
16.8.2 Products and Services Offered
16.8.3 Recent Developments
16.8.4 MnN View
16.8.4.1 Key Strategies
16.9 Tencent Holdings Ltd.
16.9.1 Business Overview
16.9.2 Products and Services Offered
16.9.3 Recent Developments
16.9.4 MnN View
16.9.4.1 Key Strategies
16.10 Yahoo Inc.
16.10.1 Business Overview
16.10.2 Products and Services Offered
16.10.3 Recent Revelopments
16.10.4 MnN View
16.10.4.1 Key Strategies
16.11 Nimbuzz
16.11.1 Introduction
16.11.2 Products and Services Offered
16.11.3 Recent Developments
16.11.4 MnN View
16.11.4.1 Key Strategies
17 Appendix (Page No. - 167)
17.1 Insights From Industry Experts
17.2 Other Developments
17.2.1 Mergers and Acquisitions 2012-2015
17.2.2 Agreements, Partnerships, Collaborations, Joint Ventures, and Business Expansions, 2012–2015
17.3 Discussion Guide
17.4 Available Customizations
17.5 Related Reports