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IHS_EWBIEEE xploreSTRATEGY ANALYTICSIHS_EWB_GF

The World Market for Video Games for Use with a Television Receiver: A 2016 Global Trade Perspective

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出 版 商:Icon Group
出版日期:2015/06/10
頁  數:165頁
文件格式:PDF
價  格:
USD 795 (Single-User License)
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This report was created for strategic planners, international executives and import/export managers who are concerned with the market for video games for use with a television receiver. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear several years after the fact. I have developed a methodology, based on macroeconomic and trade models, to estimate the market for video games for use with a television receiver for those countries serving the world market via exports or supplying from various countries via imports. I do so for the current year based on a variety of key historical indicators and econometric models. On the demand side, exporters and strategic planners approaching the world market face a number of questions. Which countries are supplying video games for use with a television receiver? What is the dollar value of these imports? How much do the imports of video games for use with a television receiver vary from one country to another? Do exporters serving the world market have similar market shares across the importing countries? Which countries supply the most exports of video games for use with a television receiver? Which countries are buying their exports? What is the value of these exports and which countries are the largest buyers?
1 METHODOLOGY 9 1.1 Our Approach 9 2 THE WORLD MARKET 18 2.1 Exports 18 2.1.1 The World Market: Video Games for Use with a Television Receiver Export Supplies in 2016 18 2.2 Imports 20 2.2.1 The World Market: Imported Video Games for Use with a Television Receiver in 2016 20 3 EXPORTS 24 3.1 Africa: Export Supplies of Video Games for Use with a Television Receiver 24 3.1.1 Executive Summary 24 3.1.2 Cameroon 27 3.1.3 Morocco 28 3.1.4 South Africa 28 3.2 Asia: Export Supplies of Video Games for Use with a Television Receiver 28 3.2.1 Executive Summary 28 3.2.2 Burma 32 3.2.3 China 33 3.2.4 Hong Kong 34 3.2.5 India 35 3.2.6 Indonesia 35 3.2.7 Japan 36 3.2.8 Malaysia 37 3.2.9 Philippines 37 3.2.10 Singapore 38 3.2.11 South Korea 39 3.2.12 Taiwan 40 3.2.13 Thailand 41 3.2.14 Vietnam 41 3.3 Europe: Export Supplies of Video Games for Use with a Television Receiver 41 3.3.1 Executive Summary 41 3.3.2 Austria 46 3.3.3 Belgium 47 3.3.4 Bulgaria 48 3.3.5 Croatia 48 3.3.6 Cyprus 48 3.3.7 Czech Republic 49 3.3.8 Denmark 50 3.3.9 Estonia 50 3.3.10 Finland 51 3.3.11 France 52 3.3.12 Germany 53 3.3.13 Greece 54 3.3.14 Hungary 54 3.3.15 Ireland 55 3.3.16 Italy 56 3.3.17 Latvia 57 3.3.18 Lithuania 57 3.3.19 Luxembourg 57 3.3.20 Malta 58 3.3.21 Norway 58 3.3.22 Poland 59 3.3.23 Portugal 59 3.3.24 Romania 60 3.3.25 Russia 60 3.3.26 Slovakia 61 3.3.27 Slovenia 61 3.3.28 Spain 62 3.3.29 Sweden 63 3.3.30 the Netherlands 64 3.4 Latin America: Export Supplies of Video Games for Use with a Television Receiver 65 3.4.1 Executive Summary 65 3.4.2 Brazil 68 3.4.3 Mexico 69 3.4.4 Panama 69 3.4.5 Paraguay 69 3.4.6 Uruguay 70 3.5 North America & the Caribbean: Export Supplies of Video Games for Use with a Television Receiver 70 3.5.1 Executive Summary 70 3.5.2 Canada 74 3.5.3 the United States 75 3.6 Oceana: Export Supplies of Video Games for Use with a Television Receiver 76 3.6.1 Executive Summary 76 3.6.2 Australia 80 3.6.3 New Zealand 80 3.7 the Middle East: Export Supplies of Video Games for Use with a Television Receiver 80 3.7.1 Executive Summary 80 3.7.2 Israel 83 3.7.3 Jordan 84 3.7.4 Saudi Arabia 84 3.7.5 Turkey 84 4 IMPORTS 85 4.1 Africa: Video Games for Use with a Television Receiver Imports in 2016 85 4.1.1 Executive Summary 85 4.1.2 Algeria 88 4.1.3 Botswana 89 4.1.4 Cameroon 89 4.1.5 Cote d'Ivoire 89 4.1.6 Egypt 90 4.1.7 Ethiopia 90 4.1.8 Ghana 90 4.1.9 Madagascar 91 4.1.10 Mali 91 4.1.11 Mauritius 91 4.1.12 Morocco 92 4.1.13 Mozambique 92 4.1.14 Namibia 92 4.1.15 Nigeria 93 4.1.16 South Africa 93 4.1.17 Uganda 94 4.1.18 Zimbabwe 94 4.2 Asia: Video Games for Use with a Television Receiver Imports in 2016 94 4.2.1 Executive Summary 94 4.2.2 Brunei 99 4.2.3 China 99 4.2.4 Hong Kong 100 4.2.5 India 100 4.2.6 Indonesia 101 4.2.7 Japan 101 4.2.8 Malaysia 102 4.2.9 Maldives 102 4.2.10 Papua New Guinea 102 4.2.11 Philippines 103 4.2.12 Singapore 104 4.2.13 South Korea 105 4.2.14 Sri Lanka 105 4.2.15 Taiwan 105 4.2.16 Thailand 106 4.2.17 Vietnam 106 4.3 Europe: Video Games for Use with a Television Receiver Imports in 2016 106 4.3.1 Executive Summary 106 4.3.2 Albania 110 4.3.3 Austria 111 4.3.4 Belarus 112 4.3.5 Belgium 112 4.3.6 Bosnia and Herzegovina 113 4.3.7 Bulgaria 113 4.3.8 Croatia 114 4.3.9 Cyprus 114 4.3.10 Czech Republic 115 4.3.11 Denmark 116 4.3.12 Estonia 117 4.3.13 Finland 117 4.3.14 France 118 4.3.15 Germany 119 4.3.16 Greece 120 4.3.17 Hungary 121 4.3.18 Iceland 121 4.3.19 Ireland 122 4.3.20 Italy 123 4.3.21 Kazakhstan 124 4.3.22 Latvia 124 4.3.23 Lithuania 125 4.3.24 Luxembourg 125 4.3.25 Macedonia 126 4.3.26 Malta 126 4.3.27 Norway 127 4.3.28 Poland 128 4.3.29 Portugal 129 4.3.30 Romania 130 4.3.31 Russia 130 4.3.32 Slovakia 131 4.3.33 Slovenia 131 4.3.34 Spain 132 4.3.35 Sweden 133 4.3.36 the Netherlands 134 4.3.37 Ukraine 135 4.4 Latin America: Video Games for Use with a Television Receiver Imports in 2016 135 4.4.1 Executive Summary 135 4.4.2 Argentina 139 4.4.3 Belize 140 4.4.4 Bolivia 140 4.4.5 Brazil 140 4.4.6 Chile 141 4.4.7 Colombia 141 4.4.8 Costa Rica 142 4.4.9 Ecuador 142 4.4.10 El Salvador 143 4.4.11 Guatemala 143 4.4.12 Guyana 143 4.4.13 Honduras 144 4.4.14 Mexico 144 4.4.15 Nicaragua 144 4.4.16 Paraguay 145 4.4.17 Peru 145 4.4.18 Uruguay 146 4.5 North America & the Caribbean: Video Games for Use with a Television Receiver Imports in 2016 146 4.5.1 Executive Summary 146 4.5.2 Aruba 149 4.5.3 Barbados 150 4.5.4 Canada 150 4.5.5 Dominican Republic 151 4.5.6 Greenland 151 4.5.7 Jamaica 151 4.5.8 the Bahamas 152 4.5.9 the United States 153 4.6 Oceana: Video Games for Use with a Television Receiver Imports in 2016 153 4.6.1 Executive Summary 153 4.6.2 Australia 157 4.6.3 Fiji 157 4.6.4 New Caledonia 158 4.6.5 New Zealand 158 4.7 the Middle East: Video Games for Use with a Television Receiver Imports in 2016 158 4.7.1 Executive Summary 158 4.7.2 Armenia 161 4.7.3 Israel 162 4.7.4 Jordan 162 4.7.5 Lebanon 163 4.7.6 Pakistan 163 4.7.7 Turkey 163 5 DISCLAIMERS, WARRANTEES, AND USER AGREEMENT PROVISIONS 164 5.1 Disclaimers & Safe Harbor 164 5.2 ICON Group International, Inc. User Agreement Provisions 165
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