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Global Sports Software Market 2017-2021

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出 版 商:Technavio
出版日期:2017/03/22
頁  數:70頁
文件格式:PDF
價  格:
USD 3,500 (Single-User License)
USD 4,500 (Multi-User License)
USD 5,000 (Global-User License)
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About Sports Software

Sports software is used to capture data about competitions and matches happening across leagues, clubs, sports associations, and sports academies. The software enables coaches to plan, measure, and analyze the player’s performance, thereby helping in collaboration among players within the team. The market encompasses features of sports software such as game scheduling, competition management, team management, access to member database, online payment processing, communication tools, and online registration.

Technavio’s analysts forecast the global sports software market to grow at a CAGR of 13.43% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global sports software market for 2017-2021. To calculate the market size, the report estimates include sales of annual subscription based sports software across the globe.

The market is divided into the following segments based on geography:
‧ Americas
‧ APAC
‧ EMEA

Technavio's report, Global Sports Software Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
‧ Daktronics
‧ IBM
‧ SAP
‧ Vista Equity Partners

Other prominent vendors
‧ Blue Star Sports
‧ EDGE10
‧ Jonas Club Software
‧ Sportlyzer
‧ Sports Insight Technologies
‧ Sports Manager
‧ Sport:80
‧ SportEasy SAS
‧ F3M Information Systems
‧ TeamSnap

Market driver
‧ Increasing need to improve competitive responsiveness.
‧ For a full, detailed list, view our report

Market challenge
‧ System integration and interoperability issues.
‧ For a full, detailed list, view our report

Market trend
‧ Increased adoption of SaaS-based sports software.
‧ For a full, detailed list, view our report

Key questions answered in this report
‧ What will the market size be in 2021 and what will the growth rate be?
‧ What are the key market trends?
‧ What is driving this market?
‧ What are the challenges to market growth?
‧ Who are the key vendors in this market space?
‧ What are the market opportunities and threats faced by the key vendors?
‧ What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
‧ Key market highlights
PART 05: Market landscape
‧ Market overview
PART 06: Market size and forecast
‧ Market size and forecast
PART 07: Market segmentation by deployment
‧ Market segmentation by deployment
PART 08: Market segmentation by end-user
‧ Market size and forecast
‧ Others
PART 09: Geographical segmentation
‧ Geographical segmentation
‧ Americas
‧ Europe
‧ APAC
PART 10: Buying criteria
‧ Buying criteria
PART 11: Drivers and challenges
‧ Market drivers
‧ Impact of drivers on key customer segments
‧ Market challenges
‧ Impact of challenges on key customer segments
PART 12: Market trends
‧ Emergence of analytics in sports software
‧ Growing demand for mobile applications in sports
‧ Increased adoption of SaaS-based sports software
PART 13: Five forces analysis
‧ Five forces analysis
PART 14: Vendor landscape
‧ Competitive landscape
‧ Other prominent vendors
PART 15: Key vendor profiles
‧ Daktronics
‧ IBM
‧ SAP
‧ Vista Equity Partners
PART 16: Market assumptions
‧ Market assumptions
PART 17: Appendix
‧ List of abbreviations
List of Exhibits
Exhibit 01: Global sports software market
Exhibit 02: Global sports software market 2016-2021 ($ billions)
Exhibit 03: Deployment models
Exhibit 04: Global sports software market by deployment model 2016 (% share)
Exhibit 05: Global sports software market by deployment model 2016-2021 ($ billions)
Exhibit 06: Global sports software market by end-user 2016 (% share)
Exhibit 07: Global sports software market by end-user 2016-2021 ($ billions)
Exhibit 08: Global sports software market by geography 2016-2021 ($ billions)
Exhibit 09: Global sports software market by geography 2016 (% share)
Exhibit 10: Global sports software market by geography 2021 (% share)
Exhibit 11: Upcoming Olympics host cities
Exhibit 12: Buying criteria for sports software
Exhibit 13: Pricing of vendors in the sports software market
Exhibit 14: Impact of drivers
Exhibit 15: Impact of challenges
Exhibit 16: Five forces analysis
Exhibit 17: Other prominent vendors
Exhibit 18: Recent development
Exhibit 19: Recent developments
Exhibit 20: Recent development
Exhibit 21: Recent development
Exhibit 22: Market assumptions
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