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Global Casino Market Research Report— Forecast till 2025

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出版日期:2020/07/01
頁  數:80頁
文件格式:PDF
價  格:
USD 4,450 (Single-User License)
USD 6,250 (Global-User License)
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Global Casino Market Research Report— Forecast till 2025

Market Snapshot
Global Casino Market is estimated to exhibit a significant advancement of 7.6% to record USD 476.27 Billion in 2025. The casino is a certain type of gambling often build near tourist spots. However, nowadays casinos are available on mobile phones due to its popularity among youth and the legalization of online gambling in many countries. Additionally, the growing per capita expenditure in developing countries is fuelling market growth during the forecast period.
The global Casino Market is anticipated to register the highest market growth during the review period owing to the growing opportunities and emerging technologies in the gambling segment. However, security risks such as cyberattacks, and local licensing and regulatory hurdles are expected to be the major restraining factor for gamblers and operators. Moreover, the emerging blockchain technology in the casino segment is expected to create lucrative opportunities in recent years. Additionally, in 2018 Bitbook.ag (US), one of the players offering blockchain-based online betting games, launched its platform.
Market Segmentation
According to MRFR analysis, the global casino market has been categorized based on type and region. In terms of type segment, the casino market has been divided into the lottery, slot machine, roulette, craps, poker, and blackjack. The lottery segment is estimated for the highest market share in 2018, however, the poker segment is expected to register the highest CAGR during the study period. The gambling segment is large, and with the increasing accessibility of the Internet and rapidly increasing smartphone ownership, the global casino market has also gained momentum.
Furthermore, slot machine games are estimated to beat the lottery games segment in 2025 and have the largest share of the global market due to the increasing popularity among gamblers.
Regional Analysis
Geographically, the mobile gambling market has been classified into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America.
Asia-Pacific is expected to drive the mobile gambling market owing to the highest share of 33.06% in 2018 and expected to command the regional market with a significant CAGR of 9% during the projected timeframe. Projected to be the fastest-growing regional market, registering the highest CAGR of 9% during the forecast period.
Major Players
The Key Players of the Global Casino Market are Microgaming (Isle of Man), Evolution Gaming (Latvia), Chetu, Inc. (US), Creatiosoft (India), Elaunch Solution Pvt. Ltd (India), Playson (Malta), Betsoft (Malta), Betsson AB (Sweden), Kindred Group PLC (UK), NetEnt AB (Sweden), Paddy Power Betfair PLC (Ireland), The 888 Group (Europort), Scientific Games (US), Ladbrokes (UK), and Addison Global Limited (UK).
COVID 19 Impacts
We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.


TABLE OF CONTENT
1 EXECUTIVE SUMMARY
1.1 MARKET ATTRACTIVENESS ANALYSIS 14

2 MARKET INTRODUCTION
2.1 DEFINITION 15

2.2 SCOPE OF THE STUDY 15

2.3 RESEARCH OBJECTIVE 15

2.4 MARKET STRUCTURE 15

3 RESEARCH METHODOLOGY
4 MARKET INSIGHTS
5 MARKET DYNAMICS
5.1 INTRODUCTION 25

5.2 DRIVERS 26

5.2.1 Increased Popularity Of Mobile Gaming Among The Younger Population 26

5.2.2 Legalization Of Mobile Gambling 26

5.2.3 Increasing Disposable Income Across Developing Nations 26

5.3 OPPORTUNITIES 27

5.3.1 Advent Of Blockchain-Based Mobile Casino Platforms 27

5.3.2 Development Of AR And VR Based Casino Games 28

5.4 CHALLENGE 28

5.4.1 Securing Online Payments 28

6 MARKET FACTOR ANALYSIS
6.1 VALUE CHAIN ANALYSIS 29

6.1.1 Developers And Technology Providers 29

6.1.2 Casino Games Providers (Online And Offline) 29

6.1.3 End Users 29

6.2 PORTER’S FIVE FORCES MODEL 30

6.2.1 Bargaining Power Of Suppliers 31

6.2.2 Bargaining Power Of Buyers 31

6.2.3 Threat Of New Entrants 31

6.2.4 Threat Of Substitutes 31

6.2.5 Intensity Of Rivalry 31

7 GLOBAL CASINO MARKET, BY TYPE
7.1 INTRODUCTION 32

7.2 POKER 33

7.3 BLACKJACK 33

7.4 SLOT MACHINES 33

7.5 ROULETTE 33

7.6 CRAPS 33

7.7 LOTTERY 34

8 GLOBAL CASINO MARKET, BY REGION
8.1 OVERVIEW 35

8.2 NORTH AMERICA 37

8.2.1 US 38

8.2.2 Canada 38

8.2.3 Mexico 39

8.3 ASIA-PACIFIC 39

8.3.1 China 40

8.3.2 Australia 41

8.3.3 Japan 41

8.3.4 Rest Of Asia-Pacific 42

8.4 EUROPE 42

8.4.1 France 43

8.4.2 UK 44

8.4.3 Germany 45

8.4.4 Rest Of Europe 46

8.5 MIDDLE EAST & AFRICA 47

8.6 SOUTH AMERICA 48

9 COMPETITIVE LANDSCAPE
9.1 COMPETITIVE BENCHMARKING 50

9.1.1 Vendor Analysis 51

9.1.1.1 Research Methodology 51

9.2 PRODUCT LAUNCHES 53

9.3 MERGERS AND ACQUISITIONS 53

9.4 PARTNERSHIPS/AGREEMENTS/COLLABORATIONS 53

9.5 BUSINESS EXPANSION 54

10 COMPANY PROFILES
10.1 MICROGAMING 55

10.1.1 Company Overview 55

10.1.2 Products/Solutions/Services Offered 55

10.1.3 Key Developments 55

10.1.4 Key Strategies 55

10.2 EVOLUTION GAMING 56

10.2.1 Company Overview 56

10.2.2 Financial Overview 56

10.2.3 Products/Solutions/Services Offered 57

10.2.4 Key Developments 57

10.2.5 Swot Analysis 58

10.2.6 Key Strategies 58

10.3 CHETU, INC 59

10.3.1 Company Overview 59

10.3.2 Products/Solutions/Services Offered 59

10.3.3 Key Developments 59

10.3.4 Key Strategies 59

10.4 CREATIOSOFT 60

10.4.1 Company Overview 60

10.4.2 Products/Solutions/Services Offered 60

10.4.3 Key Developments 60

10.4.4 Key Strategies 60

10.5 ELAUNCH SOLUTION PVT. LTD 61

10.5.1 Company Overview 61

10.5.2 Products/Solutions/Services Offered 61

10.5.3 Key Developments 61

10.5.4 Key Strategies 61

10.6 PLAYSON 62

10.6.1 Company Overview 62

10.6.2 Products/Solutions/Services Offered 62

10.6.3 Key Developments 62

10.6.4 Key Strategies 62

10.7 BETSOFT 63

10.7.1 Company Overview 63

10.7.2 Products/Solutions/Services Offered 63

10.7.3 Key Developments 63

10.7.4 Key Strategies 63

10.8 BETSSON AB 64

10.8.1 Company Overview 64

10.8.2 Financial Overview 64

10.8.3 Products/Solutions/Services Offered 65

10.8.4 Key Developments 65

10.8.5 Swot Analysis 65

10.8.6 Key Strategies 65

10.9 KINDRED GROUP PLC 66

10.9.1 Company Overview 66

10.9.2 Financial Overview 66

10.9.3 Products/Solutions/Services Offered 67

10.9.4 Key Developments 67

10.9.5 Swot Analysis 67

10.9.6 Key Strategies 67

10.10 NETENT AB 68

10.10.1 Company Overview 68

10.10.2 Financial Overview 68

10.10.3 Products/Solutions/Services Offered 69

10.10.4 Key Developments 69

10.10.5 Swot Analysis 69

10.10.6 Key Strategies 69

10.11 PADDY POWER BETFAIR PLC 70

10.11.1 Company Overview 70

10.11.2 Financial Overview 70

10.11.3 Products/Solutions/Services Offered 71

10.11.4 Key Developments 71

10.11.5 Swot Analysis 71

10.11.6 Key Strategies 72

10.12 THE 888 GROUP 73

10.12.1 Company Overview 73

10.12.2 Financial Overview 73

10.12.3 Products/Solutions/Services Offered 74

10.12.4 Key Developments 74

10.12.5 Swot Analysis 75

10.12.6 Key Strategies 75

10.13 SCIENTIFIC GAMES 76

10.13.1 Company Overview 76

10.13.2 Financial Overview 76

10.13.3 Products/Solutions/Services Offered 77

10.13.4 Key Developments 77

10.13.5 Swot Analysis 77

10.13.6 Key Strategies 77

10.14 LADBROKES 78

10.14.1 Company Overview 78

10.14.2 Financial Overview 78

10.14.3 Products/Solutions/Services Offered 79

10.14.4 Key Developments 79

10.14.5 Key Strategies 79

10.15 ADDISON GLOBAL LIMITED 80

10.15.1 Company Overview 80

10.15.2 Financial Overview 80

10.15.3 Products/ Solutions/ Services Offered 80

10.15.4 Key Strategies 80



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