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2017/03/08 03/07 Strategy Analytics' User Experience Team on MWC 2017: Iteration over UX Innovation

 by Chris Schreiner, Diane O'Neill | Mar 07, 2017 Leave a comment


Boston, MA – 
March 7, 2017 – While Mobile World Congress 2017 lacked ground breaking innovation, the UX team at Strategy Analytics (www.strategyanalytics.com) found stand-out examples of iterations that will benefit the user experience. These included the Displaylink XR and TP Cast wireless peripherals for virtual reality headsets and Sony’s Xperia Touch, a unique modular device that can project a screen and is interacted with using common smartphone gestures on any surface.

Mobile World Congress in Barcelona did not produce game changing new devices or technologies, but rather focused on incremental UX advancements. 5G was the buzzword of MWC 2017 but has yet to be standardized. Use cases for 5G are needed to convince the industry to move forward from LTE; drones and robotics are still centered on enterprise uses and a lack of innovation in smartwatches/fitness bands presents an opportunity for ear-worn hearables and finger-worn smart rings.

Click here for the report: http://sa-link.cc/1jE

Mathew Alton, Research Analyst and report author commented, “Sony delivered the most compelling advancements in devices by showcasing the interactive display with Xperia Touch and enhancing in-home personal assistants with Xperia Agent.”

Continued Alton, “However, virtual reality, drones, and robotics continue to draw great interest. In particular, Strategy Analytics’ recent report on virtual reality discusses the critical success factors from a consumer perspective including: designing specifically for VR as opposed to porting existing content, driving consumer engagement with contextual content, providing user-generated experiences, designing controllers for compelling VR interaction and reiterating the benefits and drawbacks of immersive audio.”

Chris Schreiner, Director of Syndicated Research, UXIP added, “Demonstrations at MWC made steps toward more social VR experiences, improved peripherals, and interesting use cases that bring the promise of VR closer to reality, validating our recent findings perfectly.”

 

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